project zomboid negative traits that go away

Sleepyhead 1/5. Panic while performing first aid isnt really an issue. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. Don't really need it if you have a profession that gives maintenance though. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. To stop crashing all the time, drive slower. High Thirst is great for a few extra points. Every traits related to weight and fitness/strenght can evolve/go away. Being even drowsy drastically reduces your melee damage output. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Expensive, though. and our Cooking is so useless taking this for -6 will hurt your character. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. For more information, please see our For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Not worth 1 extra point. Worth considering if you know what youre doing. But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. Might as well take some extra points if you have to eat a lot anyway. May get you killed from sneaky back attack zombies. Yes good call with the Thin-skinned. Play deaf, it's 12 free points. Slow reader: 3/5. Most positive. Categories Community content is available under CC-BY-SA unless otherwise noted. The XP boost to nimble is great, as it levels extremely slowly on its own. Kind of a niche case but worth mentioning. If you're not a Burglar (or Police) it's a very good pick. -1 Fitness. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. Negative traits give you points back, which you'll need if your occupation puts you in the negative. This trait would be a hard sell even as a negative. Eventually Claustrophobic will wear off in Project Zomboid as well. The only opinion I disagree with is thin-skinned. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Gymnast 4/5. Take weak stomach instead. Also makes vehicles louder. Outdoorsman: I never take it. First aid is not. 2 Skills boosted, but there are probably more useful perks you can take. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. 142. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! The XP boosts will be massively helpful too. 22. r/projectzomboid. Also prevents you from using the radio for weather/helicopter event warnings. Press question mark to learn the rest of the keyboard shortcuts. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. Under the hood . Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This will only really become a problem if you are playing in a multiplayer server. Basically 2 free points. Keep up the good work. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Prone to illness + outdoorsman somewhat cancel out for +2 points. This will get you killed. You can test this all out using the debug mode of PZ. One decent trait for getting a couple of points back is of course slow reader. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Points added: +2 My opinions on each trait in the game I made in an ADHD fuelled frenzy. Maintenance is great though. For experienced players this can actually be a positive-ish trait once you get past the early game. After about a week in-game you wont be struggling from this anymore. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Create an account to follow your favorite communities and start taking part in conversations. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. That being said, Ill usually take it if I can. Find the official Discord here: You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. It's a complete joke as-is. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. How do Project Zomboid traits work, exactly? Only worth taking if you have slow modded vehicles. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. I mostly based the ratings on standard settings and aimed at new players. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} The +2 boosts will be insanely useful from the early to late game. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. Underweight knocks you down to 8 and is pita to grind. This one may be a no-go for you and I can understand that. First aid is useless. And do they have any negatives that stick forever? This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. I never play without it. This in turn will help your character not to get panicked as quickly. If that doesn't work then post the question. Useful skill, but its hard to justify spending 5 points on this. The best traits in Project Zomboid are Short Sighted, High Thirst and Weak Stomach, they are examples of traits that cause little to no inconvenience and or are easy to fix. For only 2 points this perk is a must-have. Its also very cheap considering the bonus. Can be annoying having to eat so often, though. Wakeful. Again you probably don't know how detection works in the game. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. This will keep your high tier weapons usable for longer. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. And disease can be avoided by spacing out crops. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. You character wont get panicked if they come to a fight, it will just slow the EXP gain. I imagine most players that die in combat die because they weren't backing away fast enough. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. Dont take this. Detrimental. All rights reserved. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Great list! This list will show you my personal favorites and make you think of some traits you didn't consider before. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. I'm definitely not confident or patient enough to play that character yet, though! Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. As far as I know it's not like 10-100 times per second or anything like that. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. New comments cannot be posted and votes cannot be cast. I tested it and i dont think organized applies to the player's inventory. This is honestly a very great perk worth considering, especially for only 4 points. Unfit: Very low endurance, very low endurance regeneration. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Can't add to the post as i am newbut thank you:-). Positive Traits: Speed Demon 1/5 Waste of one point. Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. Stops you from reading skill books, massively reducing your skill XP gains. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Out of shape, unfit - by training fitness. Axe and long blunt boosted, 2 great weapon choices. Most persist. Always love learning the little quirks like this in the game. Considering how valuable points are this is a massive waste. Way more than exercise. Never found a lack of food to be an issue personally. I always like to see how other peoples play styles since the game is so customizable. It helps peel away some of them from larger groups. Description: Stress and unhappiness decrease after smoking tobacco. Yes. Funnily enough this is the one negative trait that actually includes a little positive effect as well. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. I wanna make a full late game character. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. Yes thats right. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. Also makes vehicles louder. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Looking through the list, I think you got them all. Claustrophobia on a no sleep MP server is just free points. (It has positive and negative traits in mind) Until next time, stay frosty survivors! May be worth it if its something you personally struggle with, or if it fits your playstyle. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. In particular it allows you to get away with medium-to-low strength. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} lose = to misplace or get rid of something ("How did you lose the keys?"). It's entirely unnecessary. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Or just don't go outside in the wet and cold? It does make the early game a lot easier, though. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. The negative effects from these traits will not last. Privacy Policy. Underweight has a similar penalty, it makes your attacks deal less damage. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. You can simply plant a couple more crops to get the same effect. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! About 2 weeks? Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. Just avoid getting fractures and you will barely notice you have the trait. Take fast learner instead. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. The critical chance of attacks is capped between 10% and 90%. To achieve this, you will need to balance out positive traits with negative ones. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. High Thirst Points: +6 Effect: 200 percent increased thirst. First Aider: also easy 1/5. Find the official Discord here: Athletic is non negotiable. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Luckily this is manageable as long as you have a steady supply of cigarettes. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). Fitness is essential if you enjoy living. Keep that in mind. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Free points. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. You call it a "waste of points" yet for some reason still give it a 2. Thanks for the list and the explanations. Im not sure why you rate hiker and gardener so highly. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Avoid. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. Useful for stealth, but stealth skills will always be far, far more useful to level up. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update.

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